Tuesday 12 April 2011

Patch 4.1 Death Knight Changes

These are
the patch 4.1 Changes to Death Knights even though I am a strict Blood tank.
I'll list
everything but I will only break down the general class changes that I
understand & the mechanics of the Blood changes.


·        Dark Simulacrum now works on numerous additional spells in dungeon encounters.
       My perspective: DarkSimulacrum is on my action bar and I rarely use it. But in this change blizzard wants the spell to be a bit more recognized. This new update will make it more useful in dungeons.


  ·        Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone


My perspective: It is good to see that a new battle resurrection is being released so it’s more likely in every raid & dungeon there is a class that can Battle Rez. At the moment Raise Ally is a useless spell no one really uses it anywhere so I’m glad to see blizzard changing it.


·        Talent Specializations


Blood
·        Blood Shield now only works while in Blood Presence


My perspective: On many occasions blood death knights are extremely annoying to kill and somewhat overpowered in pvp because of the death strike mastery of absorbing damage plus a self heal. This is small a nerf so pvp Death Knights are not that overpowered in battlegrounds and Arena.


·        Death Strike self-healing no longer generates threat.


My perspective:   A Blood Death Knight’s best friend is Death Strike because of its self heal, Damage & Blood Shield Bonus since the healing effect no longer generates threat it will make tanking as a Blood Death Knight just a tiny bit harder but it isn’t that controversial & I doubt it will be missed.


Frost
·        Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes


·        Frost Strike wow Deals 130% of weapon damage, up from 110%


·        Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement


  Unholy
·        Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.

Glyphs
·        Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.


·       My perspective: Since Raise Ally is becoming a new Battle resurrectionit is good that blizzard removes the glyph and actually replaces it with a new one.

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