These are
the patch 4.1 Changes to Death Knights even though I am a strict Blood tank. I'll list
everything but I will only break down the general class changes that I
understand & the mechanics of the Blood changes.
the patch 4.1 Changes to Death Knights even though I am a strict Blood tank. I'll list
everything but I will only break down the general class changes that I
understand & the mechanics of the Blood changes.
· Dark Simulacrum now works on numerous additional spells in dungeon encounters.
My perspective: DarkSimulacrum is on my action bar and I rarely use it. But in this change blizzard wants the spell to be a bit more recognized. This new update will make it more useful in dungeons.
· Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone
My perspective: It is good to see that a new battle resurrection is being released so it’s more likely in every raid & dungeon there is a class that can Battle Rez. At the moment Raise Ally is a useless spell no one really uses it anywhere so I’m glad to see blizzard changing it.
· Talent Specializations
Blood
· Blood Shield now only works while in Blood Presence
My perspective: On many occasions blood death knights are extremely annoying to kill and somewhat overpowered in pvp because of the death strike mastery of absorbing damage plus a self heal. This is small a nerf so pvp Death Knights are not that overpowered in battlegrounds and Arena.
· Death Strike self-healing no longer generates threat.
My perspective: A Blood Death Knight’s best friend is Death Strike because of its self heal, Damage & Blood Shield Bonus since the healing effect no longer generates threat it will make tanking as a Blood Death Knight just a tiny bit harder but it isn’t that controversial & I doubt it will be missed.
Frost
· Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes
· Frost Strike wow Deals 130% of weapon damage, up from 110%
· Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement
Unholy
· Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.
Glyphs
· Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.
· My perspective: Since Raise Ally is becoming a new Battle resurrectionit is good that blizzard removes the glyph and actually replaces it with a new one.
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