Monday 16 July 2012

My Expedition in Pandaria

So I just got back in to the Mists of Pandaria Beta and a lot has changed in Pandaria since I last visited back then the maximum level was 87 and the majority of the zones were locked off, now practically all of Pandaria is open for testing except for The Jade Forest which is undergoing reconstruction. Anyway last time I was on the beta I only did a couple hours worth of quests in Jade Forest then stopped because I believed I was spoiling the story for myself.

A couple days ago I decided to give the Beta another go. I soon find out Jade Forest has been locked off for reconstruction so I am unable to complete the beginning of the Pandaria Story and must quest in The Valley of the Four Winds and Karsang Wilds. I am currently unsure if i should begin questing in the Valley of the Four Winds and the Karsang Wilds or if I should wait for Jade Forest to be re-opened. So as an alternative I went on a Expedition to Explore and get a lay of the land. I took Screenshots from my Expedition and added them here: Pandaria Expedition Screenshot Gallery

Thursday 5 July 2012

Basic Hunter PvP Macros

Macros can mean life or death in the arena, having effective macros can make the difference in any kind of PVP. Here are the macro's I use and that have been recommended to me by fellow Hunters.

Switches Aspect of the Hawk and Fox with 1 button

#showtooltip
/castsequence Aspect of the Hawk, Aspect of the Fox


Wing Clip then Disengage while using Master's Call 
#showtooltip Disengage
/targetenemy [noharm][dead]
/use [harm,nodead] Wing Clip
/use Master's Call
/use Disengage
/targetlasttarget 


Target the nearest enemy macro, very useful against stealth classes
Make sure to spam if you are about to get opened on.

/cleartarget
/targetenemyplayer
/startattack
/petattack
/cast Hunter's Mark
/petassist

Spirit Mend Self Heal
/cast [target=name] Spirit Mend


Scatter Freezing Trap

#showtooltip scatter shot
/stopcasting
/stopcasting
/cast scatter shot
/cast Trap Launcher
/cast Freezing Trap(Frost)


BM Burst Macro

/petattack
/use Dps Trinket
/cast Bestial Wrath
/cast Call of the Wild
/cast Rabid
/cast Kill Command
/script UIErrorsFrame:Clear() 

Arcane Shot with Aspect of the Hawk

#showtooltip Arcane shot
/castsequence reset=1 !Aspect of the hawk, null
/cast arcane shot 


Steady Shot with Aspect of the Fox

#showtooltip steady shot
/castsequence reset=1 !Aspect of the Fox, null
/use steady shot


Cobra Shot with Aspect of the Fox

#showtooltip Cobra Shot
/castsequence reset=1 !Aspect of the Fox, null
/cast Cobra Shot


Roar of Sacrifice

#showtooltip roar of sacrifice
/target Shadowfôx
/cast Roar of Sacrifice


Web

#showtooltip web
/cast Web(Special Ability)


Kill Command

#showtooltip kill command
/startattack
/castsequence reset=1 !Aspect of the hawk, null
/use kill command
/petattack
/cast dash
 

Wednesday 4 July 2012

Rebirth

I am now officially re launching Death knights Don't Blog but under a new name and different topics. Much has changed for me in game since the last time I blogged and I hardly play my Death Knight anymore so I believe it is time for a change. Train , Study , Bleed is the new revised title where I plan on releasing interesting and relevant wow topics for your enjoyment such as:

WoW News
Arenas
PvP
Hunter Pets
Exploration                                                                                                                    
Warcraft Lore
Raiding
Newbie advice
Fun things to do
Hunters
Warriors
Class's Overall
Questing
World of Warcraft on Youtube
PvP
Tips and Tricks in anything
and the Blog Azeroth's Shared Topic

I hope you all enjoy my new re designed blog.

Tuesday 10 May 2011

Hunter and Deathknight Teir 12

Deathknight
  • Blood 2 Pieces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants 15% additional parry chance.
  • Frost/Unholy 2 Pieces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • Frost/Unholy 4 Pieces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.



Death Knights have always had good looking Pve and PvP gear. In my opinion but from what i can see I'm not gonna enjoy running around in Armour like that. I Personally don't like the look.
Looks Rating: 1/5
Set Bonus rating 3/5
Overall Rating 4/10




Hunter
  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
  • Hunter 4 Pieces - You have a 10% chance from your autoshots to make your next shot cost no focus.


Aside from the fact that it looks like we skinned the Fireland's Hunter Boss's face and wearing it like a mask I quite like it.

Looks Rating 3.5/5
Set Bonus Rating 4/5
Overall Rating 7.5/10

    Saturday 30 April 2011

    My week in WoW

    So this week the new patch was released and everyone in my guild went nuts trying to be first people in the guild to get the Heroic Zul' Aman and Zul' Gurub Guild Group Achievements. I was lucky enough to get into the group to be the first guild group to beat Zul'aman which was very nice.

    I also Stocked up on Feral Druid/ Rogue Bind on Account gear to level him as feral and then switch to restoration at 85. He is currently 61 and i plan to get him to 85 and raid heal Ive never been a healer at end game content so it will be a new experience.

    Our Guild Leader returned from his vacation and our Guild/Raid chaos is being dealt with. I also Got my Hunter the Crossbow: Dragonheart Piercer from Valiona and Theralion in Bastion of Twilight on my 2nd time running it my guild leader has been after it for 9 weeks and the day he misses raid I get it which is good for me not so good for him.

    I still haven't done Zul' Gurub yet I don't want to Pug it I'll wait till I get a guild group together and when I can be bothered. This week was a exciting week in WoW the only downside about the new patch is I have to Download all of my addons again which I'm not enjoying.

    Also their is a 4.1 Rise of the Zalandari trailer alot of people havent seen it yet to my suprise so here is the video.

    Tuesday 26 April 2011

    The Unstoppable Force of the Banshee Queen

    Most Likely when you are reading this patch 4.1 has been released and most of us are running the new Zul' Aman and Zul' Gurub Heroics it made me start to think about what other races they could do near future patches for.  the one that sparked my interest was the Forsaken. Ive heard rumours about how epic the Undead Quests in Tirisfal Glades, Silverpine forest & hillsbrad foothills are. So I decided to make a new Undead Charactar and experience it as best as I can.

    After playing through all 3 zones i was absolutely surprised of what the forsaken had become in Cataclysm before they were a honerable ally of the Horde now they are an Unstoppable Killing machine that fights only for Sylvanas.

    After the death of the Lich King, many Val'kyr became "unemployed", and have been conscripted into the Forsaken ranks. In order to bolster the Forsaken's numbers, Sylvanas has put them to work in resurrecting their dead enemies into their service, as explained to Warchief Garrosh Hellscream during their meeting in Silverpine Forest. This new way of bolstering the forsaken has tripled their numbers and each day more forsaken are risen to fight for the Banshee queen and no one else.





    Slyvanas has seized this opportunity and launched a campaign to claim the whole of Lordaeron for the forsaken and laid waste to all that stood in their way. The Alliance forces stationed in Lorderan were slaughtered and raised as new soldiers for the army. The Humans in Andorhal put up a valiant fight but in the end defeated by the unstoppable forsaken army. Only the Worgen of Gilneas still fight even though their surrender at the Greymane wall they still hold out in the forests of Gilneas led by Darius Crowely.


    Now most likely if you play Alliance your thinking this is all fine with the horde you'll think differently when you watch this:





    That alone should give you an indication that Sylvanas's actions are not welcome in the Horde.

    The Unending supply of soldiers, the Plague of Undeath we saw at the Wrath Gate that was forbidden by the horde, the Val'kyr & one determined Leader it seems very similar to the Scourge. Blizzard Plan's for Sylvanas are unknown at this point but the theory of Overthrowing the Sylvanas seems likely and you can easily make a dungeon or raid out of that.











    Saturday 23 April 2011

    Who is the True King of a Guild?

    This Week's Blog Azeorth Topic was Who owns a Guild? given to us by Nube from the The Lonely Pally.

    He says: "Since Cata started Guilds, matter more. In order to receive Guild benefits. everyone most work for them. In Wotlk, Leaving a Guild meant, changing Guild Tags, in Cata means TIME.
    Does a Guild belong to those who lead it?. Should we check Guild Etiquette?"
    I have been in quite a few Guilds since I started WoW a few of them are

    Crimson Legion: Casual/Social Guild my first ever guild (Current status: Barely Alive)
    Brudahoodofassassins: Wotlk raiding Guild but Bad Progression (Current Status: Dead)
    Phoenix Reborn: First Up to Speed Progression raiding guild (Current Status: Unknown)
    Prima Genia: When Phoenix Reborn began to die an officer left to form his own progression Guild I followed (Current Status: Dead)

    After that i went back to the guild I loved and called home Crimson Legion. I was welcomed back as a hero for my conquests in Northrend at the end of Wotlk. Soon after Cata started a few friends were playing on hydraxis (US) so I realm changed 1 month into Cata.

    Inglorious Bãsterds: My Current Raiding Guild Inglorious Bãsterds it is 9/12 10man Normal, This Guild I enjoy alot with a fantastic Guild Master and great people. (Current Status: Alive and Raiding)



    Now that You have seen a bit of my Guild history you can tell I know a fair amount about how guilds work. Now in Cataclysm the Guild system has been completely redesigned, gone are the days where you can change guilds like you change Mounts. Now you work hard to build up guild reputation so you can unlock all the rewards: Mounts, BoA, recipes, pets and other things not to mention guild perks which add a major bonus to whatever your style of play is.

    Even before the change in Cataclysm I don't like leaving guilds because I stay very connected with the Guild and its people but i never regret my Decisions I made. My Thought Process of how Raiding guilds run are like a Kingdom: A Guild Master is the King/Queen the officers are his Advisers, the Raiders are the Soldiers and the Rest are the Civilians/ Population.


    But The truest victory my son is stirring the hearts of your people









    But if the Population & soldiers don't like the King/Queen's way of doing things then they should be removed from power.

    No King rules forever




    With that said, I do not believe the Guild Master has all the power of the guild belongs to its people, raiders and officers. The Guild Master is  the Leader no higher power that makes all the decisions and no one can oppose him/her.

    The entire guild is helping out in gaining guild experience from the lowliest recruit to the Raid Leaders. Everyone does their part in a guild and its impossible for one guild master to gain the rep , experience and progression by themselves. the task falls to everyone with a Guild tag under their name.